Devdiary Part II – Character and Animations
Here a new post from our devdiary.
Since the last post we was doing so many research about the best way to prepare, mount, anime and draw all the MCMN characters from the game.
We did some tests with full standard 2D animation in the alpha release, and the result was amazing but the work you need was so huge!!! So we are a small team, we need to find a better and easy way to do that but we didn’t like to lose the animation quality.
As I said in last post, Zé was doing all the character animation ALONE! Yes, and the last time we talked about that he said, “dude, there more than 60 animations”… And we are talking about a standard animation, the artwork is vector but the animation was done in a very traditional way, with no bones…
One option was, to destroy all the characters in small pieces to mount again in a 3D software, doing something like this can help us to cut some time from the software development and in the animation but giving a very nice animation result.

Here the first test result… This art was done just for a small research to try our theory. I’ll say, we lost probably one day to understand the best way to prepare the model… And wasn’t a easy work -_-’

Hey! There something wrong here!
But, we made it work! Soon we will start to convert the current and traditional animation to the 3D software to start the character class development :)
And just to finish, I loves this animation! :D A very new animated gif ;)








