Devdiary Part III – MCMN Character Animation
Here a small preview of how we are doing the My Country, My Name character animations.
Yes! MCMN is a 2D action game, but to save our time and our money (we are a small indie studio, we didn’t have much money :’( hahaha) we are doing all animations in a 3D animation software.
And you might be wondering, what the difference between the traditional 2D animation and this kind of animation with a 3D software… And here is the difference, we have 8 characters in the current beta demo, and in a traditional animation we have to do all the animations each time… and some of these animations are very similar! And in a 2D animation is almost impossible to use these similar animation in every character without re-animate each one…
So the solution is, build a common bone to use in every character and do all the animation in a 3D software, and it solved our problem and saved a month of traditional animation work! And there many other nice features with a 3D models like animation blend, we use this feature to create the transitions between the animations, mount to put weapons and items (we will use this feature to customize the characters in the final version) and many others!!!
So, here the video :)







